
I wanted to love this game so much! The operatic introduction and appearances of the denizens of Besek really define the game as a gothic, hellbound fantasy. The atmosphere and story are works of art. Since this was a strategy RPG, I was expecting some degree of slowness in the combat. However each battle takes about forty five minutes (or longer) depending on the number of enemies and what options you've selected. Each attack/defend sequence itself is thirty seconds long, meaning if you have twenty enemies and five player characters, each of which take 3-5 'hits' before death, you're looking at around an hour of watching the same tedious combat animations again and again. You can turn them off, but if you do, the game loses the wonderful opera voices that give it so much style. (Even with minimized combat animations, expect long combats.)
Also, in order to capture 'boss' enemies, you literally have to orchestrate the entire hour of combat around that single goal. If random chance does too much (or too little) damage to an enemy, then you have to do the entire thing again. This means about twenty hours in, when the atmospherics wear off, the game becomes nothing more than a tedious time waster. I couldn't find a 'fast-forward' for dialogue either.
So while I give this A++ for story and graphics, the actual game play itself is bad. For comparison, a battle in every other SRPG I've ever played takes less time than a long, hard-fought battle in Eternal Poison. As much as I want to praise this game, I just can't recommend it.Get more detail about Eternal Poison.
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