
Pandora Tomorrow made many improvements, such as being able to carry bodies while opening doors, the SWAT turn, the half split-jumps, and many other distinct enhancements. However, the game felt more detached than the first. If you have not played Splinter Cell 1, I high recommend it. The first game was an international conspiracy with more backstory synchronized with missions. Pandora Tomorrow feels as if the game was rushed.
Pros:
- Intricacies such as body-carrying, and the SWAT turn as mentioned before added freshness to the overall gameing experience
Cons:
- Removal of the stealth option to open doors slowly hurt me a couple of times when there was an NPC on the other side of the door. Sam opens the door slightly and peeks through the opening as he did in the first game.
- Still no ability to scope while using secondary fire such as sticky cams and sticky shockers. Having to shoot over the shoulder is a pain when the target is at further distances.
- Story is weaker and less appealing and less immersive
- Not as many options to complete a mission. More linear than the first game.
- Silencer on gun is useless. When shooting at an NPC with another NPC nearby, the latter automatically triggers an alarm.
- CQC is limited to a single move, a forearm shiver by Fisher.
Still an overall solid game, but just not a very good sequel.Get more detail about Tom Clancy's Splinter Cell: Pandora Tomorrow.
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