Thursday, July 22, 2010

.hack, Part 2: Mutation Top Quality


This is the second installment of the first dot//Hack series. The basic premise of the game is a simulated MMORPG: in other words, the fun of playing an online role playing game (like World of Warcraft) without the hassle of actually playing online. You play as a player Kite (redundant? very yes) who was originally invited by his friend Orca. His first time on, a strange occurance left his friend in a coma and his character data significantly altered.

Part Two: Mutation is a continuation of this story, even allowing you to use the completion data on your PS2 memory card to load up your character from the previous installment, thereby eliminating the need to power-level your character before you can get to the meat of the story.

The game mechanics are interesting. They do their best to make it seem like you're actually playing an online game. This means that you spend a large amount of time battling to boost your level to keep up with the flow of the story, just like in a real MMORPG (Massively Multiplayer Role Playing Game). But it falls short in the fact that the best point of playing an MMORPG is actually interacting with other people. In real life, you talk to someone, you'll get a different response. In this game, you're going to get the same resoponse over and over. The difficulty is another issue. While you're going to pick up what places are dangerous and which are safe really quickly, it's still really easy for your character to die if you're not careful, making the hours you spent dungeon crawling completely irrelevent.

If you make sure to save everytime you get to the root town, and don't expect a really deep experience socially, you'll be fine. If you can't get over these aspect, then go back to your PC and play WoW.Get more detail about .hack, Part 2: Mutation.

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