Friday, July 2, 2010

Transformers: Revenge of the Fallen


Movie games can be iffy to begin with, but I'm a huge Transformers fan, and I did enjoy the game tied to the first movie. This one was a huge disappointment, though. You can't transform. That's a critical flaw, right there. Every single zone is a completely linear path, with no room for choice and not even camera control for looking around. The boss fights end with a required key combination displayed on the screen, like you're playing Simon Says (the musical toy) while a cut-scene plays. They butcher the movie plot (which might be okay, since the movie wasn't *that* great ... but this is much worse). Some zones make no sense, like the one where Jetfire--a jet, mind you--is forced to walk through a series of ambushes, rather than to take to the air. The voices all sound wrong, the acting is pretty bad in general. There are two or sometimes three cut scenes between every adventure. You can't choose a faction, but have to play a mix of autobot and decepticon in a linear progression. Apparently the game is completely different on the PS2 than on the other consoles. Considering the name and packaging are mostly identical, and considering the game is apparently much better in the other formats, passing off this travesty as the same title is a real shame.

Yes, if you're a real Transformers fan you do get to play some of your favorite characters. And yeah, you get to blow some things up. The auto-target feature for ranged weapons actually works pretty well, the single area that is definitely better than the original game. But those few things aren't really worth it, they just bring the game up from zero stars to one star, in my mind.

Oh, and did I mention you can't transform? That alone is reason enough to ask for a refund.

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